Maya (.ma .mb)

Yn dangos 1 24-2577 o ganlyniadau

Mae Autodesk Maya yn olygydd graffeg 3D sydd ar gael ar Windows, MacOS a Linux. Mae gan Maya ymarferoldeb eang o animeiddio, modelu a delweddu 3D. Defnyddir y rhaglen i greu animeiddiadau, amgylcheddau, graffeg mudiant, realiti rhithwir a chymeriadau. Fe'i defnyddir yn eang mewn sinematograffeg, teledu a'r diwydiant hapchwarae. Fe'i datblygwyd yn wreiddiol gan Alias ​​Systems Corporation, ac yna fe'i prynwyd a'i chynnal a'i gadw gan Autodesk, Inc.

Y fformatau ffeil poblogaidd ym Maya yw .ma a .mb:

Maya Binary (MB) yn storio'r holl gynnwys mewn data rhifiadol ac yn storio'n union fel y cafodd ei gynrychioli'n fewnol. Mae hyn yn golygu bod ganddo faint llai o ffeiliau ac yn gyflymach i'w ddarllen ar gyfer Maya o ran perfformiad.

Maya ASCII (MA) mae'r ASCII yn sefyll American Standard Code ar gyfer Information Imae nterchange yn storio holl gynnwys y cymeriadau sydd wedi'u hamgodio i mewn UTF-8. Mae hyn yn golygu bod y ffeil yn destun plaen ac yn cynnwys cymeriadau y gellir eu gweld fel golygydd llinynnol pan gânt eu hagor mewn golygydd ffynhonnell.

An important feature of Maya is its openness to third-party developers, who can convert it into a version that is optimal for each studio, preferring to write code that is specific to its needs. Even despite Maya’s inherent power and flexibility, this feature is sufficient to influence the user’s choice.
Maya has a powerful, interpretable platform-independent language: Maya Embedded Language (MEL), very similar to Tcl and C. It’s not just a scripting language, it’s a means and a way to customize and refine the basic functionality of Maya (most of the Maya environment and related tools are written on the MEL). In particular, the user can record his actions as a script on the MEL, from which you can quickly make a convenient macro. So animators can supplement Maya with the functionality they created without even knowing the MEL language, leaving such an opportunity if necessary. For writing external extensions in C ++, there is a well-documented C ++ API. (Maya’s external extensions can be written in any compiled programming language, but C ++ is the most convenient for this.) Also for developers, there is now the possibility of writing add-ons in Python. The MEL language is not tied to the platform, so the code written on it will be executed in any operating system in which Maya runs.
Project files, including all geometry and animation data, are stored as MEL workflows. These files can be saved in a text file (.ma – Maya ASCII), which can be edited in any text editor. This provides an unrivaled level of flexibility when working with external tools. (Similar products of Autodesk 3ds Max)